House rules are small tweak and changes to game system that suit the GM and Players needs to make the system fall inline with how they enjoy game, see the setting or to overcome some stumling block in the mechanics.
Table rules are general social rather than mechanical in nature. They involved social norms for the groups to help keep things running smoothly. People when gathered together are gonna get on each other nerves from time to time. It can however be kept to a minimum. Our table is virtual, however the same ideals remain. Here are some good examples of table rules.
- Be on time. Try your best to show up a few minutes early. It's a drag always having to wait on someone.
- Be consistent as a player. Everyone has 'life' get in the way in gaming. It is to be expected. Please let your GM know ahead of time if at all possible. However, that being said missing playering is often a huge problem for both the GM and the party. It can literarrl mean the difrence between the party living or dying.
- Keep distractions like side chats to a minimum.
- Be Attentive as a player. This means paying attention to what the GM and other players are doing, this keeps down repetition.
- Plan ahead. Have an idea of what your character is going to do ahead of time.
- Don't overshadow the other players. Allow others to lead or lend advice.
- Don't talk over other people. It's just plain rude.